![]() I just stated playing again this week, and granted, I have modded it pretty heavily, but the loading screens when going from an exterior cell to interior cell, or interior to exterior, can be just be extremely long. One click, go do something, game's ready when you return. What's actually needed? An icon with built-in 'Continue last session'. Then I Alt-Tab out to whatever I want to do, before starting a game session. I usually launch the game while organizing dinner, I make enough trips past my PC that I can do these steps in passing-it's ready to play after dinner. I haven't actually timed it, as there's a good chance my clock would break down due to normal wear and tear while waiting, so I don't know how many minutes it is. You definitely need to have something to do after this, unless your life is one long sequence of emptiness. Screen to select Continue Campaign or Multiplayer. How dumb is it to have that useless step in there? Press spacebar-this is the shortest step, so please yourself re whether to stay or go. SGW3 itself isn't too bad at this stage, except for one major stupidity: when you return, you get a screen with one and only one choice on it-press spacebar to 'Start'. Click icon, wander off while Steam does its thing. From our forumīrian Boru: Sniper Ghost Warrior 3 for sure, that game is highly painful to launch. I can't just scroll Twitter for 60-90 seconds like I'm used to. It wouldn't be so bad except that, in VR, I'm trapped in a grey void with nothing to do during loads. Valve isn't the only culprit: Boneworks is a lovely physics sandbox that makes you sit through two long loads just to continue from your checkpoint. Maybe it's a quirk of the Source engine that it can't shake, but I'd rather sit through Portal's telegraphed loading elevators than suddenly cut to a load in a hallway. As Nat mentioned above about Half-Life, the abrupt loading halts really suck in Half-Life: Alyx. I've been playing every great VR game I can get my hands on over the past few weeks and I'm still not used to the long load times. I'm pretty sure I have never once quit the game while he (me) was taking a dump, but it still always works out that way. It's one of those things you think someone would have fixed by now.Īs a final complaint, I feel like every time I load into the game, my character (who is me) is always doing something embarrassing like taking a dump. But what annoys me more is there's usually a weird transition from the menu music to the game music, which means they overlap for a few seconds, with both tunes blaring at the same time. Even without that, or a 10GB custom content folder, this damn game from 2004 takes longer to get going than anything else I own.Ĭhristopher Livingston: Hate to pick on The Sims more, but the The Sims 4 loading screens feel like they take a while, too. If you chug the Elixir of Life, sims can keep on keeping on for a good long while. Not to mention save file bloat, which means the longer you've been playing a save the longer the wait gets. If you've got the Ultimate Collection with all the DLC, that adds to the load times, as do mods. Jody Macgregor: The Sims 2 predates multiple-core CPUs and hyperthreading, so it doesn't seem to run any faster on a modern rig than it did back in the day.
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